Tale of Tales
Ghent, Belgium
Tale of Tales is a games development studio, founded by Auriea Harvey and Michaël Samyn in Belgium in 2003. Auriea and Michael have been close collaborators since 1999 as Entropy8Zuper! making websites and Internet artworks. Their goal is to explore the potential of the video games medium as an artistically expressive form of entertainment, exploring and expanding the use of realtime 3D as an artform. Their games have been thrice selected as finalists for the Independent Games Festival, San Francisco. And their work has been a featured selection of the IndieCade International Festival of Independent Games. They have exhibited widely, including at the Laboral Centro Del Arte in Gijon, Spain, the Artefact Festival in,Leuven, Belgium; the New Museum of Contemporary Art in New York City; and The Walker Art Center in Minneapolis; as well as a solo show of their games and net art at the Inmerso Cyberlounge Museo Tamayo, Mexico City. Funding history includes a New York Foundation for the Arts Fellowship, an Emerging Artists/Emergent Medium Grant from the Jerome Foundation, and the SFMoMA prize for Excellence in Online Art.
From the Journal
The Path
Tale of Tales is a games development studio, founded by Auriea Harvey and Michaël Samyn in Belgium in 2003.
MoreAuriea Harvey is Game Designer and Data Director of Tale of Tales.
Artist BioMichaël Samyn co-founded independent development studio Tale of Tales with Auriea Harvey in 2002 for the purpose of exploring the artistic potential of video games.
Artist BioThe Path is a short horror game inspired by Little Red Riding Hood. There is only one rule, and you must not follow it. There is only one goal, but if you attain it, you lose. In The Path, you play as one of six sisters, taken one by one on an adventure through the forest to Grandmother’s House. Probably best if you stay on the path… but the forest holds so many mysteries, and finding the wolf is just the beginning of the end.
Auriea Harvey
Ghent, Belgium
Auriea Harvey is Game Designer and Data Director of Tale of Tales where her task is to wrangle unruly polygons and pixels. Trained as a Sculptor in traditional media, she began using digital tools for her artworks while still and student at Parsons School of Design in New York City. In 2002 she began making video games with Michael Samyn, founding the independent studio Tale of Tales in Gent, Belgium. She has Art Directed, modeled, and textured her way through videogames such as The Endless Forest, The Graveyard and critically acclaimed horror game The Path. In a previous life, Auriea was a net artist and web designer, also with Michaël Samyn under the name of Entropy8Zuper!
From the Journal
Michaël Samyn
Ghent, Belgium
Michaël Samyn co-founded independent development studio Tale of Tales with Auriea Harvey in 2002 for the purpose of exploring the artistic potential of video games. Since then, they have published five major titles for PC, Mac and iOS, each of which was met with controversy and discussion because of their highly innovative nature. Also, Michaël Samyn started the Notgames initiative, a platform to support the development of interactive entertainment that goes beyond games. In a previous life, Samyn was a net artist and webdesigner, also with Auriea Harvey under the name of Entropy8Zuper!